Arrow keys / WASD to move left right and jump, or go to settings to rebind them.

We wanted to explore the concept of a protagonist who is directly affected by the folklore about it. The world changes as a result of your actions in each playthrough, but you change as a result of the folklore about it, as do the way certain NPCs may react.  A basic proof of concept.

QOL updates that were posted after the jam:

  • ESC lets you leave the campfire early
  • ESC ends your loop (but doesn't advance the cycle)
  • Tap vs. hold jumps vary in height
  • Player has  high friction with no inputs and zero friction with movement input (goodbye slippery fox and crunchy landings!)
  • Winged/Griffox physics updates for above: Griffox has a very slow fall, winged has more jump energy but less slow fall 
  • Locked Camera Y, enabled world curvature shader
  • Adding settings option to toggle the curvature effect on/off 
  • Tweaked the -2 forests with too much collision geometry above the camera limit
  • Credits and settings buttons grab focus for better controller support
  • Full controller support (jam version doesn't support rebinding and doesn't have a ui_accept for dialogs)
  • Fixed the missing pixel-sized line in parallax background 
  • New campfire scene animations, sound adjustments and some choices directly affect the campfire scene
  • Fixed fade-in effect after hitting Start Game
  • Added basic death animation/sfx


Development log

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