Forest Foxlore
Arrow keys / WASD to move left right and jump, or go to settings to rebind them.
We wanted to explore the concept of a protagonist who is directly affected by the folklore about it. The world changes as a result of your actions in each playthrough, but you change as a result of the folklore about it, as do the way certain NPCs may react. A basic proof of concept.
QOL updates that were posted after the jam:
- ESC lets you leave the campfire early
- ESC ends your loop (but doesn't advance the cycle)
- Tap vs. hold jumps vary in height
- Player has high friction with no inputs and zero friction with movement input (goodbye slippery fox and crunchy landings!)
- Winged/Griffox physics updates for above: Griffox has a very slow fall, winged has more jump energy but less slow fall
- Locked Camera Y, enabled world curvature shader
- Adding settings option to toggle the curvature effect on/off
- Tweaked the -2 forests with too much collision geometry above the camera limit
- Credits and settings buttons grab focus for better controller support
- Full controller support (jam version doesn't support rebinding and doesn't have a ui_accept for dialogs)
- Fixed the missing pixel-sized line in parallax background
- New campfire scene animations, sound adjustments and some choices directly affect the campfire scene
- Fixed fade-in effect after hitting Start Game
- Added basic death animation/sfx
Status | In development |
Platforms | HTML5 |
Authors | Delvan, EYanyo, frogsyyy, extremelymild, GreenCastleB |
Genre | Interactive Fiction, Platformer |
Made with | Godot |
Development log
- Quick post-jam set of updatesJul 11, 2024
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