Arrow keys / WASD to move left right and jump, or go to settings to rebind them.

We wanted to explore the concept of a protagonist who is directly affected by the folklore about it. The world changes as a result of your actions in each playthrough, but you change as a result of the folklore about it, as do the way certain NPCs may react.  A basic proof of concept.

Known bugs: 

  • The player physics are pretty slippery and the jump is a 'hard commit' style jump, we experimented with using a RigidBody2D for the main character to allow easier inputs from the physics engine directly to the player back when this was originally a purely narrative game with no platforming where most physics events would happen TO the player rather than be driven by jumping. 
  • If you rebind controls to create a conflict, the game does properly remove the conflict, but it doesn't update the conflicted button label to show that it was removed.
  • There is only partial controller support and you can't rebind if you're on controller


Pending QOL updates that will be posted after the jam:

  • ESC lets you leave the campfire early
  • ESC ends your loop (but doesn't advance the cycle)
  • Tap vs. hold jumps vary in height
  • Player has  high friction with no inputs and zero friction with movement input (goodbye slippery fox and crunchy landings!)
  • Winged/Griffox physics updates for above: Griffox has a very slow fall, winged has more jump energy but less slow fall 
  • Locked Camera Y, enabled world curvature shader
  • Adding settings option to toggle the curvature effect on/off 
  • Tweaked the -2 forests with too much collision geometry above the camera limit
  • Credits and settings buttons grab focus for better controller support
  • Full controller support (jam version doesn't support rebinding and doesn't have a ui_accept for dialogs)
  • Fixed the missing pixel-sized line in parallax background 
  • New campfire scene animations, sound adjustments and some choices directly affect the campfire scene
  • Fixed fade-in effect after hitting Start Game
  • Added basic death animation/sfx


Updated 13 hours ago
Published 4 days ago
StatusIn development
PlatformsHTML5
AuthorsDelvan, EYanyo, frogsyyy, extremelymild, GreenCastleB
GenreInteractive Fiction, Platformer
Made withGodot

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