V1.1 Post-Jam Patch!


V1.1 Post-jam Patch is Live!:

  • Fix the Fall Soft-lock: We no longer depend on the physics tracking or timers to decide when to end the shot physics or enemy turn physics. A little bit of motion and any amount of angular motion is permitted.
  • Discs on edge should clear before scoring:  in some cases an enemy disc could damage you for 5 HP right at the end when it should have been cleared
  • Don't have a season state that's right on the line: You'll always be in early [season] or late [season] and all events move the clock by a half or whole season
  • Properly reset the player and world state if you game over or win the game
  • Loop music on menu and overworld: We used a wav file here instead of an ogg that didn't innately loop, now the player restarts itself if still active
  • Show your status on book scene: You need to be able to see your health and flies to make educated decisions here, so we embed them into the resting book scene now
  • Season change happen on overworld load not leave: The launch version advanced time when you entered a battle, which would sometimes leave you seeing icy lily pads and winter on the clock, click to load the level and get a Spring level if it had been late enough in winter. Now, the time advancement happens when you enter the overworld instead of when you enter a sub-level
  • A win screen and some very basic story scenes: Just a very quick dialog to set up the dispute and resolve things post conflict.
  • A different water texture during winter
  • Preview the next enemy turn: A small transparent triangle on each enemy disc will preview which directly they will move next
  • Improved overworld graphics
  • More varied overworld layout and difficulty

Files

lydlbujam71-html5.zip Play in browser
Version 33 99 days ago

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